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Virtual Paddling Rehab VR App

VIRTUAL PADDLING

REHAB APP

MY CONTRIBUTION:

3D ARTIST:

  • Creation of two 3D environments from scratch

  • Modeling, texturing, and integration of custom assets

  • Adaptation of existing animations

DESCRIPTION: Research application on the possible use of VR for the physical rehabilitation of children aged 6-15 with cerebral palsy.

PROGRAMMER:

  • Modification of existing scripts

  • Creation of several original scripts in C#

  • Management of distraction levels based on menu selection

  • Management of events triggered by the number of bounces

  • Configurable menu controlling various aspects of the app, serialized from session to session

The purpose of the VR application is to ask children to perform a simple task in a 3D environment (bounce a ping pong ball on a paddle) and record various parameters (engagement, distraction, frustration, number of bounces, etc.). The goal of the research is ultimately to create an algorithm that adjusts the game's difficulty level in real-time. It would adapt to the children's level of engagement to keep them stimulated throughout the game, maximizing their rehabilitation.

PROJECT DIRECTION:

TECHNICAL ARTIST:

  • Creation of custom shaders in HLSL

  • Optimization of materials

  • Particle system

  • Dr. Danielle Levac, lead professor-researcher of the project

  • Samory Houzangbe, post-doctoral researcher

  • Benjamin Michaud, research professional, doctoral researcher

SUPPORT : HTC VIVE pro


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