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Martian ShootinG Range

Martian Shootin’ Range

DESCRIPTION: Creation in UE4 of a retro-futuristic sci-fi inspired shooting range, reminiscent of Mars Attack.

STATUS: Completed

SUPPORT: PCVR

CONTEXT: School project



Full Gameplay

Ray Gun

Game Mechanic

FEATURES:

  • Ray Gun, powered by energy cells that deploy more or less power depending on how long the trigger is pressed.

  • Game environment Interactable.

  • Haptic feedback according to the intensity of the shot's "charging."

  • Flying platforms that oscillate at a random rhythm.

  • Animation of shots, energy cell distribution, and the "brain in a jar."

  • Animated shaders: liquid in the jar, dials, buttons (among others).

  • The brain's eyes follow the player's slightest movement.

  • Spatialized sounds.

AI:

  • Random movement within a defined area.

  • Always aims at the player's position.

  • Probability of dodging incoming shots.

  • Fires at a random rhythm.

WORKFLOW:

  • Prototyping in Unreal Engine and with pencil and paper.

  • Modeling and UV mapping in Maya 2020 (optimizing polygon count and UVs).

  • Texture creation in Substance Painter, Sampler, and Photoshop.

  • Animation in Maya 2020.

  • Sound editing in Adobe Audition and Audacity.

  • Integration into Unreal Engine (shaders, particle system, blueprints, interface, lighting, sounds).

  • Optimization.