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Maze

“Maze - VR”

CONTEXT: School project

STATUS: Completed

SUPPORT: Oculus Quest 2 (Standalone), PCVR

DESCRIPTION: Platformer game in which the player embodies both a scientist and a laboratory mouse (not yet animated). The player must interact with the environment to unlock obstacles and control the mouse to guide it to the end of its path.

COLLABORATORS: Steeven Gaulin, Erik Ouellet

MY CONTRIBUTION: Programming game scripts in C#


Level Playtrough

FEATURES:

  • C# scripts

  • Modular code

  • XR interaction (grab, teleportation, snap turn)

  • Player sounds randomly sampled to minimize repetition and maximize immersion

  • Spatialized sounds

WORKFLOW:

  • Use of Git for teamwork (GitHub Desktop and command line)

  • Creation of distinct scenes in Unity: one main scene and one scene for each collaborator

  • Task separation by collaborator: Level Design (Steeven), Environment Creation (Erik), and Script Programming (Me)

  • Integration of elements

  • Playtesting and adjustment

  • Optimization