Maze
“Maze - VR”
CONTEXT: School project
STATUS: Completed
SUPPORT: Oculus Quest 2 (Standalone), PCVR
DESCRIPTION: Platformer game in which the player embodies both a scientist and a laboratory mouse (not yet animated). The player must interact with the environment to unlock obstacles and control the mouse to guide it to the end of its path.
COLLABORATORS: Steeven Gaulin, Erik Ouellet
MY CONTRIBUTION: Programming game scripts in C#
Level Playtrough
FEATURES:
C# scripts
Modular code
XR interaction (grab, teleportation, snap turn)
Player sounds randomly sampled to minimize repetition and maximize immersion
Spatialized sounds
WORKFLOW:
Use of Git for teamwork (GitHub Desktop and command line)
Creation of distinct scenes in Unity: one main scene and one scene for each collaborator
Task separation by collaborator: Level Design (Steeven), Environment Creation (Erik), and Script Programming (Me)
Integration of elements
Playtesting and adjustment
Optimization